/*
 * This file is part of the OregonCore Project. See AUTHORS file for Copyright information
 *
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation; either version 2 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
 * more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program. If not, see <http://www.gnu.org/licenses/>.
 */

/* ScriptData
SDName: Instance_Wailing_Caverns
SD%Complete: 99
SDComment: Everything seems to work, still need some checking
SDCategory: Wailing Caverns
EndScriptData */

#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "wailing_caverns.h"

#define MAX_ENCOUNTER   9


class instance_wailing_caverns : public InstanceMapScript
{
public: 
    instance_wailing_caverns() : InstanceMapScript("instance_wailing_caverns", 43) { }
    struct instance_wailing_cavernsAI : public ScriptedInstance
    {
        instance_wailing_cavernsAI(Map* pMap) : ScriptedInstance(pMap)
        {
            Initialize();
        };
    
        uint32 m_auiEncounter[MAX_ENCOUNTER];
    
        bool yelled;
        uint64 NaralexGUID;
    
        void Initialize()
        {
            memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
    
            yelled = false;
            NaralexGUID = 0;
        }
    
        void OnCreatureCreate(Creature* pCreature, bool /*add*/)
        {
            if (pCreature->GetEntry() == DATA_NARALEX)
                NaralexGUID = pCreature->GetGUID();
        }
    
        void SetData(uint32 type, uint32 data)
        {
            switch (type)
            {
            case TYPE_LORD_COBRAHN:
                m_auiEncounter[0] = data;
                break;
            case TYPE_LORD_PYTHAS:
                m_auiEncounter[1] = data;
                break;
            case TYPE_LADY_ANACONDRA:
                m_auiEncounter[2] = data;
                break;
            case TYPE_LORD_SERPENTIS:
                m_auiEncounter[3] = data;
                break;
            case TYPE_NARALEX_EVENT:
                m_auiEncounter[4] = data;
                break;
            case TYPE_NARALEX_PART1:
                m_auiEncounter[5] = data;
                break;
            case TYPE_NARALEX_PART2:
                m_auiEncounter[6] = data;
                break;
            case TYPE_NARALEX_PART3:
                m_auiEncounter[7] = data;
                break;
            case TYPE_MUTANUS_THE_DEVOURER:
                m_auiEncounter[8] = data;
                break;
            case TYPE_NARALEX_YELLED:
                yelled = true;
                break;
            }
            if (data == DONE)SaveToDB();
        }
    
        uint32 GetData(uint32 type)
        {
            switch (type)
            {
            case TYPE_LORD_COBRAHN:
                return m_auiEncounter[0];
            case TYPE_LORD_PYTHAS:
                return m_auiEncounter[1];
            case TYPE_LADY_ANACONDRA:
                return m_auiEncounter[2];
            case TYPE_LORD_SERPENTIS:
                return m_auiEncounter[3];
            case TYPE_NARALEX_EVENT:
                return m_auiEncounter[4];
            case TYPE_NARALEX_PART1:
                return m_auiEncounter[5];
            case TYPE_NARALEX_PART2:
                return m_auiEncounter[6];
            case TYPE_NARALEX_PART3:
                return m_auiEncounter[7];
            case TYPE_MUTANUS_THE_DEVOURER:
                return m_auiEncounter[8];
            case TYPE_NARALEX_YELLED:
                return yelled;
            }
            return 0;
        }
    
        uint64 GetData64(uint32 data)
        {
            if (data == DATA_NARALEX)return NaralexGUID;
            return 0;
        }
    
        std::string GetSaveData()
        {
            OUT_SAVE_INST_DATA;
    
            std::ostringstream saveStream;
            saveStream << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " "
                       << m_auiEncounter[3] << " " << m_auiEncounter[4] << " " << m_auiEncounter[5] << " "
                       << m_auiEncounter[6] << " " << m_auiEncounter[7] << " " << m_auiEncounter[8];
    
            OUT_SAVE_INST_DATA_COMPLETE;
            return saveStream.str();
        }
    
        void Load(const char* in)
        {
            if (!in)
            {
                OUT_LOAD_INST_DATA_FAIL;
                return;
            }
    
            OUT_LOAD_INST_DATA(in);
    
            std::istringstream loadStream(in);
            loadStream >> m_auiEncounter[0] >> m_auiEncounter[1] >> m_auiEncounter[2] >> m_auiEncounter[3]
                       >> m_auiEncounter[4] >> m_auiEncounter[5] >> m_auiEncounter[6] >> m_auiEncounter[7] >> m_auiEncounter[8];
    
            for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
                if (m_auiEncounter[i] != DONE)
                    m_auiEncounter[i] = NOT_STARTED;
    
            OUT_LOAD_INST_DATA_COMPLETE;
        }
    
    };
    
    InstanceData* GetInstanceScript(InstanceMap* pMap) const override
    {
        return new instance_wailing_cavernsAI(pMap);
    }
    
    
};
void AddSC_instance_wailing_caverns()
{
    new instance_wailing_caverns();
}

